A few folks I follow religiously (Jester, Mabrick) have commented in blogs (or it has been said in the comments on the post) I have read this morning that PVP is the only acceptable gameplay. That got me to thinking about what is wrong with PVE in hi-sec space...
The biggest issue I have with PVE in hi-sec (especially as I am doing it in Osmon where I can run missions for SoE and Caldari [which are diagonally opposing factions in the faction wars and by raising my standing with them (as SoE is a front for the Minmatar) I can slowly raise my standings with all factions ... but then standings won't matter after the summer (hah!)]) is the ninja gangsters that drop in and challenge you by shooting your MTU or looting your wrecks knowing that you are in a PVE fit battleship (or marauder) and their PVP fit cruiser will make short work (or at least be a superior match) for you as you battle them and the targets of the mission.
How to fix that? Let's see... (off the top of my head)
If CCP really believes that PVP is the only valid play style - then PVE should not exist as it does today. Really, it should just be PVP against an AI. So, there should not be any difference between a PVE-fit and a PVP-fit. That would let the PVE running person defend their loot/wrecks/MTU. How would this work. Well, I'm given to understand (I need to admit that I'm no PVP expert - haven't ever really engaged in it -- so, I'm really admitting that I'm not CCP's desired game player... even if I do have four accounts...) that a good PVP player is going to have multiple safe spots as well as perches and spying locations to watch from.
Therefore, I think that CCP could make this a lot riskier for the gangsters by updating the PVE content to force people to use PVP-fits to run them. Give us more than one bookmarked warp in spot. We need a perch to assess the situation. We need warp targets that are close to each group so PVP tactics can be executed, in true hit-and-run style. This allows us to warp in, decimate the cloud (or be decimated) and run off to the perch/safe to lick our wounds before coming back to take out the next group. And since we are already flying a PVP-fit; when that risk averse thinks hi-sec is their personal hunting ground shows up to help, we are probably ready to take them out as just another small iteration on the mission parameters.
I have tried (in the past) to use what I am told are PVP fits for missions and it has been a dismal failure. As I don't PVP, I may be completely doing it wrong. I shall have to run an experiment and see...
What do you think? Is it possible to run the existing PVE missions with PVP-fits? If it is, are their suggested methods (that I've obviously failed to find)?
See you in space,
Yinmatook
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