Friday, March 20, 2015

Where did Yinmatook go?

Yinmatook has been retrenching.  Fighting off a serious bout of not wanting to play.  The end result (at least the plan right now) is to consolidate onto two accounts.  One character now works for a new puppet master and a second is thinking about making the same move.

The bottom line is that I play this game to unwind, and I play it alone.

I don't want to get into massive fleets and have the massive headaches of always having to wait for Charlie to get his act together and show up for the event.   I've been in large guilds on WOW and EverQuest and learned long ago that nothing starts on time, and usually will be at least two hours late starting.  Given my life, that means I don't get to take part -- the alarm goes off at 5am whether I've had my eight hours or not.

I also cannot afford to have this become another "job" -- I've got three of those IRL, and I don't need any more.

What is my beef with EVE?  Well, I am fed up with claim jumpers.  I am out there running missions in a Marauder fit for PvE, and some damn PvP fit cruiser shows up and starts looting.  If I wanted to do PvP, I'd be out in a PvP ship.   However, if I take a PvP ship out to do PvE missions, I get to file an insurance claim -- and the insurance payout on a Marauder sucks. :/  Until CCP fixes that - EVE is just something I do in off moments and I am not going to pay anyone $500 per year for that.

Instead, I've been playing Elite: Dangerous and Guild Wars 2.  Both of them are games that you buy once and play for free forever (well, unless you want to go into their store and buy things).   I've also been fighting with physics in the alpha Besiege game!

If you drop by Teshi (Domain) or Murini (Kador) -- you might find Yinmatook running missions occasionally -- but don't count on it happening often.


Tuesday, September 23, 2014

The times they are a-changin

I work at a University in Information Technology (IT).  That means that contrary to popular opinion - summer is when I'm stressed, working overtime and scrambling franticly to upgrade all of our servers and services while the students and many of the faculty are away on their "summer break".  Now that the fall semester has started back up, this is when I get a brief respite - that is, unless some one of the multitude of rushed summer upgrades was not quite right - and then the frantic pace continues until it gets resolved.  Well - for me at least, the lull has finally arrived and I'm able to take stock of where I am with EVE and what I am doing for the next few months...

And... I'm doing a lot of things.

  • The Hi-Sec POS is stored in the corporate hanger and the fuel has been sold.  I'm going to hold onto it until Christmas to see if I feel a need to use it again or if I'm going to sell it.
  • One of my characters (with about 75million skill points) who is a generalist - nice to have along on almost any kind of mission - is being sold.  That transaction should be complete this week.
  • Two of my four accounts are going to be stripped of useful characters, and the other characters either destroyed or left on the unrenewed account.
  • The character that I started when my daughter and her husband got me playing this game in 2010 is off to join a null sec renter corp (renting space from NC., I believe).
  • The character I acquired from a friend that started playing in 2003 and left in 2011, is for the next month or so, running lvl 4 missions in hi-sec with one of the industry characters fleeted up to get their standing raised - after that, if Null renting is good - she's likely to join that same corp (which means turning the corp CEO over to one of the characters that is being trained for that position right now).
  • Two (possibly Three) industry characters will be maintained.
  • One NPC corp, hide my time online from everyone, for sanity, character will be maintained.
  • The still wobbly part of the decision is whether that third industry character gets moved, or if she is abandoned to leave me with a slot for training specialist characters for sale on the character bazaar.  At this point, I'm almost definitely planning to move that character.
The markets seem to finally be settling down.  The cost of making things have fallen dramatically, and prices are slowly following those costs down.   I've still got some tech2 modules that are profitable to invent/build/sell - and I continue to be able to realize a profit every month from doing that, even with doing all the work in a station.

I'm actually looking forward to the invention changes that are due to drop next week.  Being able to start up a multiple run invention job so I can devote less time to the industry side of the operation.  Giving me the ability to log in once a day to set up the queues, instead of trying to be able to log in about every four hours to start up a new set of invention jobs.  I really need to make some time to get on SiSi and try that out, so I know what I'm doing next week ;)

Ya'll be safe now...

Friday, April 25, 2014

Should PVP be the new PVE?

A few folks I follow religiously (Jester, Mabrick) have commented in blogs (or it has been said in the comments on the post) I have read this morning that PVP is the only acceptable gameplay.  That got me to thinking about what is wrong with PVE in hi-sec space...

The biggest issue I have with PVE in hi-sec (especially as I am doing it in Osmon where I can run missions for SoE and Caldari [which are diagonally opposing factions in the faction wars and by raising my standing with them (as SoE is a front for the Minmatar) I can slowly raise my standings with all factions ... but then standings won't matter after the summer (hah!)]) is the ninja gangsters that drop in and challenge you by shooting your MTU or looting your wrecks knowing that you are in a PVE fit battleship (or marauder) and their PVP fit cruiser will make short work (or at least be a superior match) for you as you battle them and the targets of the mission.  

How to fix that?  Let's see... (off the top of my head)

If CCP really believes that PVP is the only valid play style - then PVE should not exist as it does today.  Really, it should just be PVP against an AI.  So, there should not be any difference between a PVE-fit and a PVP-fit.  That would let the PVE running person defend their loot/wrecks/MTU.  How would this work.  Well, I'm given to understand (I need to admit that I'm no PVP expert - haven't ever really engaged in it -- so, I'm really admitting that I'm not CCP's desired game player... even if I do have four accounts...) that a good PVP player is going to have multiple safe spots as well as perches and spying locations to watch from.

Therefore, I think that CCP could make this a lot riskier for the gangsters by updating the PVE content to force people to use PVP-fits to run them.  Give us more than one bookmarked warp in spot.  We need a perch to assess the situation.  We need warp targets that are close to each group so PVP tactics can be executed, in true hit-and-run style.  This allows us to warp in, decimate the cloud (or be decimated) and run off to the perch/safe to lick our wounds before coming back to take out the next group.  And since we are already flying a PVP-fit; when that risk averse thinks hi-sec is their personal hunting ground shows up to help, we are probably ready to take them out as just another small iteration on the mission parameters.

I have tried (in the past) to use what I am told are PVP fits for missions and it has been a dismal failure.  As I don't PVP, I may be completely doing it wrong.  I shall have to run an experiment and see...

What do you think?  Is it possible to run the existing PVE missions with PVP-fits?  If it is, are their suggested methods (that I've obviously failed to find)?

See you in space,

Monday, April 21, 2014

You need a laugh?!?!

In the spirit of this being a quiz day and needing to have something positive after reading the "Traitor" entry from Ripard...

How do you know you are too tired to continue playing?

When you get back from that PVE "Dread Pirate Scarlett" mission, turn it in, and THEN realize that you didn't pick up your MTU.

Yup... that's not the first time I've done that either...

Enjoy yourself,

Friday, April 18, 2014

Is the High Sec POS about to be abolished?

CCP has recently posted blog 2 of 6 in their summer expansion set of dev blogs.  This one is about the changing of the manufacturing lines.  If you haven't read it by now, you must be living under a rock.  So, go read it already.

So, there is wild speculation about what this is going to mean for those of us that use High Sec space Player Owned Stations (POS) to get around the lack of station slots for copying, material research, and production time research.  While I do that, I have also (recently) expanded into having a POS in a system that does not have any industry in the local stations - therefore, I'm playing with manufacturing from the POS in High Sec as well.  

I have a few concerns that I hope will be addressed in the remaining four blogs - but only time will tell, of course.  Therefore, I'm in a bit of a quandary.  I was planning to expand - to put more towers up - even with the inability to see what is in the POS containers (except from the external API) [please don't get me started on my rant of how stupid it is that the external API can tell me what materials I have in the modules/containers anchored at the POS but the game client can't].

I don't have any remarkably expensive original blue prints (BPOs) that I would have to risk in the new method of doing things, but still - a researched BPO is an item that it is going to take TIME to replace, not just ISK - therefore, it is as precious to me as the time I would have to invest to go purchase a new ME/PE 0 BPO from an NPC and then do the ME/PE researching (and most of mine are either researched to "optimum" or as close as they can get with up to a month of ME and a month of PE).

I don't believe that this change (as some have posted on the threadnaught) is there to let the GOONs put POSs up in all of High Sec - after all Gevlon's war on the GOONs is not in need of that many targets :)

I'm conflicted about whether this is a good or a bad change.  I need to see what changes CCP is going to make to the actual interface and how much we can see into the POS modules and containers without being in a ship at the POS (which today is absolutely nothing).  Let's face it, anything that is not the current mechanic of

  1. right click on BP, select Manufacturing
  2. click on select slot, chose the correct POS assembly array, select the slot
  3. Press ENTER do not click ok - or you'll get that dreaded "you do realize this is not right now" window
  4. Select the number of the item you want to make
  5. Press ENTER
  6. Now, you can see how many materials you are missing in the POS...
  7. Load up the needed materials from your station hanger into your transport
  8. Trundle off to the POS
  9. Move the materials from your transport into the correct POS assembly array
  10. Now, back on that quote window that you left open... click on the REFRESH button
  11. Repeat steps 7-10 if you screwed up and didn't get all your mats
  12. Finally, it is all green check marks - accept the quote.
Has got to be better.  The question is going to be - is it better enough to be worth the risk you are taking by putting the blueprint(s) into the POS instead of leaving them safe in your station hanger.

Until the next time...


Thursday, March 27, 2014

Changes to reprocessing...

Jester has a post up about his take on the changes in the reprocessing dev-blog.  I think I disagree with him that the vast majority of minerals will now come from mining exclusively.

I certainly believe that some of the folks that run missions and loot, reprocess, sell the minerals are going to continue doing so.  Will they realize as much ISK from doing so?  Of course not.  But, they weren't doing it completely for the ISK anyway (or half of them wouldn't have bothered in the first place - right?).  There is certainly a population that look at ISK/hour calculations and determine that salvaging and looting their missions is a waste of their time.  So, there is already a population that is out there and just letting their wrecks rot in space after they move on.  Of course, there is also that entire class of low life that come barging into a mission and start salvaging your wrecks on you.  If those folks get to go find a new pastime, it won't hurt my feelings at all ;)

My own play style is one that I do take the time to loot and salvage my missions.  Is it always cost effective?  Nope.  Why do I do it?  Because I can.  It is something to do that is not just an endless - blitz mission.  Makes it feel like I'm actually a real capsuleer, instead of a human (with a limited life expectancy) who is playing at being an immortal space pilot.  So, for me, it is just part of the way that I play EVE.  What do I do with all the loot and salvage?  That depends... When I get a hauler full (or get frustrated that I can't find anything in my hanger), I lug it to a trade hub and determine whether each item is better sold or reprocessed.  That particular process probably won't change for me.  At least not at first.  If I get to the point that I'm actually selling loot for .01 ISK because nobody really wants it - well, then I'll probably stop.   Until then, I'll continue and I bet others will too.   So, if it is worth more to reprocess it (even at 55% recovery) than it is to sell in the current market - well, then I'l reprocess it and sell the minerals - at least, in the near term after the change drops on TQ.

I think enough people will continue that while the raw amount of minerals provided by reprocessing the chaff will go down, that it will still be a measurable percentage of the minerals available.

Enjoy your time in space!

Wednesday, March 26, 2014

Yeah, that was a little profitable ...

I had reported a while back that I'd discovered a moon with a dead POS that had a bunch of things anchored around it.  Well, we talked it over and decided to take the gamble.  You see, some of those things that were anchored around that dead POS were pirate faction modules and are actually quite expensive.  We declared war, and spent about three hours making the POS go boom.  A few of the modules were stashed for future use by ourselves - but most of them have gone up for sale.  So far, we've made a small profit (approximately 30,000,000 ISK) after deducting the 50,000,000 ISK cost of bribing Concorde not to blow up our battleships in the multi-hour process.

I personally find it interesting that this (apparently) inactive corp removed and did something with all of the modules that were not related to defense - but left all the defenses hanging out there (especially those pirate faction ones).  One of my cohorts thought that the layout suggested that they'd been in the process of setting up the POS and went inactive before they finished.  I don't know.  I've never hung 18 cruise missile batteries around a POS (and even if I did, I would not put them all in the same spot).  My cohort may have a point (she usually does).  But, I'm not the POS defense expert...

Anyway... that's what we were up to two weeks ago.

Now, we're processing the massive changes to refining/reprocessing that CCP has announced here.  We have really not decided what to make of that whole set of changes yet.  Our mission running alts make a fair bit of their ISK from selling the loot/salvage that is profitable and reprocessing that which is not.  We certainly believe that this is going to change the balance point of what is and is not profitable.  I do expect that the crap buy orders that exist in the market will drop down to compensate so that they make money off the fools that sell to them even at the 55% maximum reprocessing rate.   However, I honestly cannot say that I disagree with these changes.  It makes absolute sense (having done a fair bit of tearing things apart in real life) that you don't get 100% of the parts that went into making the thing back for reuse when you tear it apart (especially after it has been through the war - in these cases, they certainly have been).

Enjoy your space time!