Tuesday, March 13, 2018

Spring cleaning.

I have finally taken the time (5 minutes... woohoo) to look over the list of blogs that I claimed to follow for the past five years and throw out the ones that I really don't even look at anymore.  I even added two admitting who I am really paying attention to.

I do watch the CCP patches, but sadly, I am finding nothing to draw me back in.  I don't play EVE for "companionship" - hell, I have a wife, five children, ten grandkids, an elderly cat and a sister-in-law and a couple good friends for that stuff.  I play EVE to escape from the pressures and battles of life.  To be honest, EVE has grown to suck at that.  I am finding Diablo3 to be far better at that, right now.  However, I have not completely walked away from EVE.  I still log in and fiddle with Yin's skill queue when it looks like it is getting too low (like less than 200 days of training) and keep my copy of pyfa updated.

I do hope that eventually, CCP adds something for the solo player to salivate over instead of more and more for the massively large alliances to drool over and chase.

Life is real, EVE is a game.

Tuesday, October 31, 2017

Woah! Really?

This Crimson Harvest event, now that's interesting...  Yin managed to get enough points yesterday that he got the first level of rewards.  The mystery box contained a speed booster.  He popped that like a sailor going... well, yeah, fast!  Thirty minutes later, while speeding through a system running from Ghesis to Amarr on one of those blasted purchase that last bit of kit runs... the speed booster expired and the Apple computer rebooted.  Say what!?!?!?!  Ouch.  All I can say is the speed boost is nice while it lasts, but the after effects are painful.

Be careful out there - and watch out for Crimson Harvest drugs!

Friday, March 20, 2015

Where did Yinmatook go?

Yinmatook has been retrenching.  Fighting off a serious bout of not wanting to play.  The end result (at least the plan right now) is to consolidate onto two accounts.  One character now works for a new puppet master and a second is thinking about making the same move.

The bottom line is that I play this game to unwind, and I play it alone.

I don't want to get into massive fleets and have the massive headaches of always having to wait for Charlie to get his act together and show up for the event.   I've been in large guilds on WOW and EverQuest and learned long ago that nothing starts on time, and usually will be at least two hours late starting.  Given my life, that means I don't get to take part -- the alarm goes off at 5am whether I've had my eight hours or not.

I also cannot afford to have this become another "job" -- I've got three of those IRL, and I don't need any more.

What is my beef with EVE?  Well, I am fed up with claim jumpers.  I am out there running missions in a Marauder fit for PvE, and some damn PvP fit cruiser shows up and starts looting.  If I wanted to do PvP, I'd be out in a PvP ship.   However, if I take a PvP ship out to do PvE missions, I get to file an insurance claim -- and the insurance payout on a Marauder sucks. :/  Until CCP fixes that - EVE is just something I do in off moments and I am not going to pay anyone $500 per year for that.

Instead, I've been playing Elite: Dangerous and Guild Wars 2.  Both of them are games that you buy once and play for free forever (well, unless you want to go into their store and buy things).   I've also been fighting with physics in the alpha Besiege game!

If you drop by Teshi (Domain) or Murini (Kador) -- you might find Yinmatook running missions occasionally -- but don't count on it happening often.


Tuesday, September 23, 2014

The times they are a-changin

I work at a University in Information Technology (IT).  That means that contrary to popular opinion - summer is when I'm stressed, working overtime and scrambling franticly to upgrade all of our servers and services while the students and many of the faculty are away on their "summer break".  Now that the fall semester has started back up, this is when I get a brief respite - that is, unless some one of the multitude of rushed summer upgrades was not quite right - and then the frantic pace continues until it gets resolved.  Well - for me at least, the lull has finally arrived and I'm able to take stock of where I am with EVE and what I am doing for the next few months...

And... I'm doing a lot of things.

  • The Hi-Sec POS is stored in the corporate hanger and the fuel has been sold.  I'm going to hold onto it until Christmas to see if I feel a need to use it again or if I'm going to sell it.
  • One of my characters (with about 75million skill points) who is a generalist - nice to have along on almost any kind of mission - is being sold.  That transaction should be complete this week.
  • Two of my four accounts are going to be stripped of useful characters, and the other characters either destroyed or left on the unrenewed account.
  • The character that I started when my daughter and her husband got me playing this game in 2010 is off to join a null sec renter corp (renting space from NC., I believe).
  • The character I acquired from a friend that started playing in 2003 and left in 2011, is for the next month or so, running lvl 4 missions in hi-sec with one of the industry characters fleeted up to get their standing raised - after that, if Null renting is good - she's likely to join that same corp (which means turning the corp CEO over to one of the characters that is being trained for that position right now).
  • Two (possibly Three) industry characters will be maintained.
  • One NPC corp, hide my time online from everyone, for sanity, character will be maintained.
  • The still wobbly part of the decision is whether that third industry character gets moved, or if she is abandoned to leave me with a slot for training specialist characters for sale on the character bazaar.  At this point, I'm almost definitely planning to move that character.
The markets seem to finally be settling down.  The cost of making things have fallen dramatically, and prices are slowly following those costs down.   I've still got some tech2 modules that are profitable to invent/build/sell - and I continue to be able to realize a profit every month from doing that, even with doing all the work in a station.

I'm actually looking forward to the invention changes that are due to drop next week.  Being able to start up a multiple run invention job so I can devote less time to the industry side of the operation.  Giving me the ability to log in once a day to set up the queues, instead of trying to be able to log in about every four hours to start up a new set of invention jobs.  I really need to make some time to get on SiSi and try that out, so I know what I'm doing next week ;)

Ya'll be safe now...

Friday, April 25, 2014

Should PVP be the new PVE?

A few folks I follow religiously (Jester, Mabrick) have commented in blogs (or it has been said in the comments on the post) I have read this morning that PVP is the only acceptable gameplay.  That got me to thinking about what is wrong with PVE in hi-sec space...

The biggest issue I have with PVE in hi-sec (especially as I am doing it in Osmon where I can run missions for SoE and Caldari [which are diagonally opposing factions in the faction wars and by raising my standing with them (as SoE is a front for the Minmatar) I can slowly raise my standings with all factions ... but then standings won't matter after the summer (hah!)]) is the ninja gangsters that drop in and challenge you by shooting your MTU or looting your wrecks knowing that you are in a PVE fit battleship (or marauder) and their PVP fit cruiser will make short work (or at least be a superior match) for you as you battle them and the targets of the mission.  

How to fix that?  Let's see... (off the top of my head)

If CCP really believes that PVP is the only valid play style - then PVE should not exist as it does today.  Really, it should just be PVP against an AI.  So, there should not be any difference between a PVE-fit and a PVP-fit.  That would let the PVE running person defend their loot/wrecks/MTU.  How would this work.  Well, I'm given to understand (I need to admit that I'm no PVP expert - haven't ever really engaged in it -- so, I'm really admitting that I'm not CCP's desired game player... even if I do have four accounts...) that a good PVP player is going to have multiple safe spots as well as perches and spying locations to watch from.

Therefore, I think that CCP could make this a lot riskier for the gangsters by updating the PVE content to force people to use PVP-fits to run them.  Give us more than one bookmarked warp in spot.  We need a perch to assess the situation.  We need warp targets that are close to each group so PVP tactics can be executed, in true hit-and-run style.  This allows us to warp in, decimate the cloud (or be decimated) and run off to the perch/safe to lick our wounds before coming back to take out the next group.  And since we are already flying a PVP-fit; when that risk averse thinks hi-sec is their personal hunting ground shows up to help, we are probably ready to take them out as just another small iteration on the mission parameters.

I have tried (in the past) to use what I am told are PVP fits for missions and it has been a dismal failure.  As I don't PVP, I may be completely doing it wrong.  I shall have to run an experiment and see...

What do you think?  Is it possible to run the existing PVE missions with PVP-fits?  If it is, are their suggested methods (that I've obviously failed to find)?

See you in space,

Monday, April 21, 2014

You need a laugh?!?!

In the spirit of this being a quiz day and needing to have something positive after reading the "Traitor" entry from Ripard...

How do you know you are too tired to continue playing?

When you get back from that PVE "Dread Pirate Scarlett" mission, turn it in, and THEN realize that you didn't pick up your MTU.

Yup... that's not the first time I've done that either...

Enjoy yourself,

Friday, April 18, 2014

Is the High Sec POS about to be abolished?

CCP has recently posted blog 2 of 6 in their summer expansion set of dev blogs.  This one is about the changing of the manufacturing lines.  If you haven't read it by now, you must be living under a rock.  So, go read it already.

So, there is wild speculation about what this is going to mean for those of us that use High Sec space Player Owned Stations (POS) to get around the lack of station slots for copying, material research, and production time research.  While I do that, I have also (recently) expanded into having a POS in a system that does not have any industry in the local stations - therefore, I'm playing with manufacturing from the POS in High Sec as well.  

I have a few concerns that I hope will be addressed in the remaining four blogs - but only time will tell, of course.  Therefore, I'm in a bit of a quandary.  I was planning to expand - to put more towers up - even with the inability to see what is in the POS containers (except from the external API) [please don't get me started on my rant of how stupid it is that the external API can tell me what materials I have in the modules/containers anchored at the POS but the game client can't].

I don't have any remarkably expensive original blue prints (BPOs) that I would have to risk in the new method of doing things, but still - a researched BPO is an item that it is going to take TIME to replace, not just ISK - therefore, it is as precious to me as the time I would have to invest to go purchase a new ME/PE 0 BPO from an NPC and then do the ME/PE researching (and most of mine are either researched to "optimum" or as close as they can get with up to a month of ME and a month of PE).

I don't believe that this change (as some have posted on the threadnaught) is there to let the GOONs put POSs up in all of High Sec - after all Gevlon's war on the GOONs is not in need of that many targets :)

I'm conflicted about whether this is a good or a bad change.  I need to see what changes CCP is going to make to the actual interface and how much we can see into the POS modules and containers without being in a ship at the POS (which today is absolutely nothing).  Let's face it, anything that is not the current mechanic of

  1. right click on BP, select Manufacturing
  2. click on select slot, chose the correct POS assembly array, select the slot
  3. Press ENTER do not click ok - or you'll get that dreaded "you do realize this is not right now" window
  4. Select the number of the item you want to make
  5. Press ENTER
  6. Now, you can see how many materials you are missing in the POS...
  7. Load up the needed materials from your station hanger into your transport
  8. Trundle off to the POS
  9. Move the materials from your transport into the correct POS assembly array
  10. Now, back on that quote window that you left open... click on the REFRESH button
  11. Repeat steps 7-10 if you screwed up and didn't get all your mats
  12. Finally, it is all green check marks - accept the quote.
Has got to be better.  The question is going to be - is it better enough to be worth the risk you are taking by putting the blueprint(s) into the POS instead of leaving them safe in your station hanger.

Until the next time...