Friday, April 25, 2014

Should PVP be the new PVE?

A few folks I follow religiously (Jester, Mabrick) have commented in blogs (or it has been said in the comments on the post) I have read this morning that PVP is the only acceptable gameplay.  That got me to thinking about what is wrong with PVE in hi-sec space...

The biggest issue I have with PVE in hi-sec (especially as I am doing it in Osmon where I can run missions for SoE and Caldari [which are diagonally opposing factions in the faction wars and by raising my standing with them (as SoE is a front for the Minmatar) I can slowly raise my standings with all factions ... but then standings won't matter after the summer (hah!)]) is the ninja gangsters that drop in and challenge you by shooting your MTU or looting your wrecks knowing that you are in a PVE fit battleship (or marauder) and their PVP fit cruiser will make short work (or at least be a superior match) for you as you battle them and the targets of the mission.  

How to fix that?  Let's see... (off the top of my head)

If CCP really believes that PVP is the only valid play style - then PVE should not exist as it does today.  Really, it should just be PVP against an AI.  So, there should not be any difference between a PVE-fit and a PVP-fit.  That would let the PVE running person defend their loot/wrecks/MTU.  How would this work.  Well, I'm given to understand (I need to admit that I'm no PVP expert - haven't ever really engaged in it -- so, I'm really admitting that I'm not CCP's desired game player... even if I do have four accounts...) that a good PVP player is going to have multiple safe spots as well as perches and spying locations to watch from.

Therefore, I think that CCP could make this a lot riskier for the gangsters by updating the PVE content to force people to use PVP-fits to run them.  Give us more than one bookmarked warp in spot.  We need a perch to assess the situation.  We need warp targets that are close to each group so PVP tactics can be executed, in true hit-and-run style.  This allows us to warp in, decimate the cloud (or be decimated) and run off to the perch/safe to lick our wounds before coming back to take out the next group.  And since we are already flying a PVP-fit; when that risk averse thinks hi-sec is their personal hunting ground shows up to help, we are probably ready to take them out as just another small iteration on the mission parameters.

I have tried (in the past) to use what I am told are PVP fits for missions and it has been a dismal failure.  As I don't PVP, I may be completely doing it wrong.  I shall have to run an experiment and see...

What do you think?  Is it possible to run the existing PVE missions with PVP-fits?  If it is, are their suggested methods (that I've obviously failed to find)?

See you in space,
  Yinmatook

Monday, April 21, 2014

You need a laugh?!?!

In the spirit of this being a quiz day and needing to have something positive after reading the "Traitor" entry from Ripard...

How do you know you are too tired to continue playing?

When you get back from that PVE "Dread Pirate Scarlett" mission, turn it in, and THEN realize that you didn't pick up your MTU.

Yup... that's not the first time I've done that either...

Enjoy yourself,
  Yinmatook

Friday, April 18, 2014

Is the High Sec POS about to be abolished?

CCP has recently posted blog 2 of 6 in their summer expansion set of dev blogs.  This one is about the changing of the manufacturing lines.  If you haven't read it by now, you must be living under a rock.  So, go read it already.

So, there is wild speculation about what this is going to mean for those of us that use High Sec space Player Owned Stations (POS) to get around the lack of station slots for copying, material research, and production time research.  While I do that, I have also (recently) expanded into having a POS in a system that does not have any industry in the local stations - therefore, I'm playing with manufacturing from the POS in High Sec as well.  

I have a few concerns that I hope will be addressed in the remaining four blogs - but only time will tell, of course.  Therefore, I'm in a bit of a quandary.  I was planning to expand - to put more towers up - even with the inability to see what is in the POS containers (except from the external API) [please don't get me started on my rant of how stupid it is that the external API can tell me what materials I have in the modules/containers anchored at the POS but the game client can't].

I don't have any remarkably expensive original blue prints (BPOs) that I would have to risk in the new method of doing things, but still - a researched BPO is an item that it is going to take TIME to replace, not just ISK - therefore, it is as precious to me as the time I would have to invest to go purchase a new ME/PE 0 BPO from an NPC and then do the ME/PE researching (and most of mine are either researched to "optimum" or as close as they can get with up to a month of ME and a month of PE).

I don't believe that this change (as some have posted on the threadnaught) is there to let the GOONs put POSs up in all of High Sec - after all Gevlon's war on the GOONs is not in need of that many targets :)

I'm conflicted about whether this is a good or a bad change.  I need to see what changes CCP is going to make to the actual interface and how much we can see into the POS modules and containers without being in a ship at the POS (which today is absolutely nothing).  Let's face it, anything that is not the current mechanic of

  1. right click on BP, select Manufacturing
  2. click on select slot, chose the correct POS assembly array, select the slot
  3. Press ENTER do not click ok - or you'll get that dreaded "you do realize this is not right now" window
  4. Select the number of the item you want to make
  5. Press ENTER
  6. Now, you can see how many materials you are missing in the POS...
  7. Load up the needed materials from your station hanger into your transport
  8. Trundle off to the POS
  9. Move the materials from your transport into the correct POS assembly array
  10. Now, back on that quote window that you left open... click on the REFRESH button
  11. Repeat steps 7-10 if you screwed up and didn't get all your mats
  12. Finally, it is all green check marks - accept the quote.
Has got to be better.  The question is going to be - is it better enough to be worth the risk you are taking by putting the blueprint(s) into the POS instead of leaving them safe in your station hanger.

Until the next time...

Yinmatook